. > * . * is a metroidvania (probably) in which you learn how to perform movement in order to collect stars. There are 16 stars for you to collect.

Controls:

  • WASD/Arrow Keys to move
  • Space to jump
  • ESC to pause

Made in ~7 days for Metroidvania Month 25

Comments

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(+1)

Really nicely made game, and I had fun playing.  Nice palette and the the minimalist artwork and sound effects were great.  I like that you got creative in coming up with new mechanics that players probably haven't seen before and created some fun challenges from them.  I had no issues getting the mechanics to work based on the in-game sign descriptions.  I played this to the end twice, although I only got to 11 or 12 stars before the end sequence each time.  I liked the final sequence as well.  

I didn't realize at first that the checkpoints were checkpoints and avoided them due to their resemblance to spikes; as a result I thought for quite a while that the game required you to run the whole thing without dying.  After figuring it out, I thought perhaps more frequent checkpoints would be nice and wouldn't detract much from the challenge.

Fun game!

when walking and spamming the jump button your horizontal speed gets insainly high is it intended?

(+1)

im stuck in the  room that tells you about a super jump after wall jumping - i cant seem to get it to work , am i miossing something ?

you probably have to keep holding for longer than you think, sorry!

(+1)

nope , trying again and i still cant get anywhere near to the exits to that room - up or to the right ... any chance you can post a walkthrough or something to help ?

agreed, no matter how long you hold, it jsut is a normal jump and you land on the ground quickly.

(+1)

I just got it!
after wall jumping, yoj gotta hold the jump button (obviously) however it's like a 5 second cooldown.
So I am already on the groun for a while, still holding the button, when the square starts turning white and releasing jump button now does the super jump.

so yeah, dev, make that wait duration way shorter! :-)

and obviously, it's not as expected some long jump from the wall or something.
but rather a high jump you can do from the ground after you had previously walljumped nearby

thanks for the feedback! i made the wording (hopefully) more clear and decreased the amount of time you need to hold the button